Design of a board game
Your last adventure took you where you should never have gone: to hell! You must flee and join a boat that will bring you back to safety. But Cerbère, the hellish hound, is on your heels and intends to keep you forever.
How long will you cooperate to escape Cerbère, and when will you decide to betray the group to save your skin?
In this semi-cooperative game, you have to cross the board to the boat without getting caught by Cerbère. Your cards allow you to move forward or backward your Adventurer or those of others. It is always more profitable to help others, so those who help each other will go faster.
But the boat does not have enough room for everyone! Sooner or later, some will have to be sacrificed. The players captured by Cerberus then change sides and try to gain clemency by preventing the flight of their former companions.